Media and news literacy, digital storytelling, and technobiophilia are all past topics that I have talked about. This blog post is going to bring them all together. These topics are all related in certain ways. For example, they all have to do with #metaliteracy. All three of these topics deal with information and how it is presented. Social media is a place where these three things come together. In one tweet of Facebook post, a person can be telling a story, presenting recent news, and doing it all with technology that uses the names of things taken from nature. Video games also can be used to tell a story that can include recent information from the media. Video games also are usually made to look as real as nature as possible.
People need to be able to understand the technology to survive in todays world. Technobiophilia allows use to better understand technology. Technobiophilia also is used to help us understand news and media literacy. If people are not able to read the news and media to obtain reliable knowledge then they can’t effectively use the technology. Digital storytelling involves both technobiophilia and news and media literacy. If one doesn’t understand technobiophilia, they wont be able to use the technology. Also if someone is news and media illiterate, they might not be able to get much out of the story or they might not even get what the entire story is about.
Although nature and technology are very different things, we use many terms that come from nature to describe things in our different technologies. We use words such as virus, stream, bug, and stream as names for things used in technology. This connection is made by Sue Thomas and she refers to it as Technobiophilia. This connection is interesting. Is it because these terms come from nature so people feel comfortable about using things that are as far from natural as possible or is it because these terms describe things in technology that are very similar to their literal meaning in technology? I think it could be a combination of both. Many of these terms used in technology are in fact similar to the actual things in nature that they have taken the manes from. But I also feel like people like these terms because they aren’t as intimidating as a lot of other technology terms. We can look at social media as an example. Twitter is a social media site in which you create tweets. The word tweet obviously comes form the sounds that birds make. The twitter logo is even a bird. It sounds a lot better to people when create a tweet instead of them creating an online message. People can relate to birds in nature and it makes them feel more connected to the website then if they were just creating online messages. Another example of this can be used in the storytelling of video games. Video game graphics are becoming outstanding. I have played games that make it feel like I’m actually out in the middle of the battle field crawling through the grass to escape from enemies. People enjoy feeling like they are in a real place. Video games are being created so that nature looks exactly how it does in real life. If nature and the characters are very life like, the story will be more interesting and people will enjoy it more. I believe that these natural terms used in technology make people feel more comfortable using technology. I know that when I talk to one of my friends that has the same knowledge of technology as me (not very much), we use a lot of terms that Thomas refers to as Technobiophilia terms and i would feel comfortable. But if i talked with a programmer or someone that knew a lot more about technology then me, they would use a lot of intimidating terms that i wouldn’t know the meaning to or that wouldn’t make much sense to me.
This idea of Technobiophilia also relates to #metaliteracy. These terms taken from nature help us understand technology. Without these terms we wouldn’t have a clear understanding and the information presented might not make sense to us. These terms allow us to interoperate and present information in a way that everyone can understand.
Story telling has changed tremendously over time. It has come a long way. From only speech, story telling has made amazing strides. Story telling is everywhere now. It can be found in social media on Facebook posts or even in Twitter posts. You can also find it in video games which have some of the best story telling in recent history. History and technology have changed the way we think about story telling. I guess our opinion of #metaliteracy also has something to do with it as well. Story don’t always have to be from an imaginary point of view. Stories can be informational also. The media and news are full of story telling. I am a story teller everyday. Whether is me telling my friends a story about what happened to me that day or its me creating a tweet that tells a story. Story telling is everywhere and is not confined to just a imaginative books or movies.
People are able to read, comment, and debate about news now more then ever before. Social media has mad this possible. Facebook, twitter, and other social medias are only a click away now that most people have smart phones. Smart phones allow people to access this information in almost any place at almost any time.
A pro of Social media is that it allows for people to communicate on a very large scale. The article “Twitter Literacy” on the MOOC Media and News Literacy page describes twitter as “a platform of mass collaboration.” Twitter allows millions of people to communicate in ways never before thought of. This article also talks about how open twitter is. You can follow millions of people just by the click of a button. This allows for you to tweet at or message an enormous amount of people. Another pro of social media is it can help do good in the world. Due its large number of users, organizations can easily spread word about fundraising projects. The “Twitter Literacy” article explains that a twitter page named Twestial was able to raise $250,000 for clean water projects throughout Africa with the help of twitter.
Thee are also some cons of social media. Misinformation can easily be distributed through these different types of social medias. Citizen journalism, as described by the “Citizen journalism” article on the MOOC Media and News Literacy page, is “playing an active role in the process of collecting, reporting, analyzing, and disseminating news and information.” This makes it very easy for false news to be distributed. the “Twitter Literacy” article also refers to how immediate you can get information through twitter. This can lead to incorrect information being leaked. ANother con of social media is that often the information can be bias. The “Twitter Literacy” article talks about the variety on twitter. Variety can be good but it also leads to bias. People usually feel a certain way and express there opinion. This same article also talks about the “serchability” of twitter. Searching on twitter is as easy typing words in a box and pressing “enter.” This allows for you to access endless amounts of information that my be incorrect or bias.
Social media pertains to #metaliteracy because it allows for information to be presented. As i said in my previous blog, #metaliteracy can refer to anything thing that has to do with information and social media definitely has an incredibly large amount of information everywhere.
I Metaliteracy has to do with all aspects of the term information. It refers to the source of the information, the way the information if presented, and even the way the information is cited. Information can be presented in hundreds of different ways through hundreds of different means. Technology can change the way information is presented but it doesn’t have too. People have been presenting information forever and are going to continue but the way in which this information is presented will be ever changing. I believe it also refers to the sharing of information between people. This is why a MOOC is part of Metaliteracy. A MOOC allows for anyone who wants to learn to be taught. Information can be shared and tested through the means of the internet with a MOOC. These are very interesting tools people can use to expand their knowledge at whatever pace they feel comfortable. It can be as fulfilling or casual as one wants it to be.